Many sections require smart thinking on the part of the players, not something that is easy to hack and slash their way through with min-maxed characters. Also, most of the adventures seem, at least to me, that they are deadlier than the current 5e lineup. I have several AD&D books that I've skimmed through, and the adventures seem very similar in terms of traps, puzzles and choices the characters can make.
The last thing I wanted to mention about Tales from the Yawning Portal is that the adventures feel very much like they were taken from past editions, but that's not a bad thing. I am doing that last, because of the looks of it, it will kill them.
After the full campaign is done, I might run them through Tomb of Horrors, the last adventure in Tales. For the most part though, I can't wait to get to the Tales adventures. I had already bought those books, and their characters tie in nicely with the story. My personal plan is to run Horde of the Dragon Queen next (I will have to modify it as my characters are level 4) and when they are done with that, I will run them through one of the Tales adventures before moving onto part two of Tyranny, Rise of Tiamat. There won't be any over-arching story, but that doesn't matter too much. That being said, you can do that, as the levels of the adventures compliment each other the first one is 1-3, the second 3-5, then 5-8, etc. Tales is a little different however from the other full campaigns in that they are meant to be sprinkled in bigger campaigns/adventures, not necessarily stand on their own as one over-arching campaign. Tyranny of Dragons has a good story from what I've read through, but it doesn't seem to be set up in a way that is easy to DM, with a lot of fill work required on your part. The way they are set up is brilliant, and even as a new DM it seems that they will be very easy to run. I have not personally run my players through any of the adventures yet, but I have read through each one pretty extensively. If your players want to keep playing the same characters (up to level 20, or whenever they die), its going to take a bit of work on your part.Įnter Tales From the Yawning Portal. The standard published campaigns are somewhat problematic in that they all start at level 1. We've been going through the 5e starter set, and as they are finishing that up, I'm looking for the next step for their characters. When 5e came out, a different group of friends wanted to play D&D, but I was the only one with any prior experience, so I became the DM.
I was brand new to D&D in 4e when my friend ran his own campaign. Stories from the Yawning Portal Includes the Following Adventures:ĭownload/view Tales from the yawning portal Investigate seven destructive prisons in this experience supplement for the world's most prominent pretending game. A portion of the yarns caught by Durnan, the bartender of the Yawning Portal, are enlivened by spots and occasions in remote from over the D&D multiverse, and these stories have been gathered into a solitary volume.įor use with the fifth release Player's Handbook®, Monster Manual®, and Dungeon Master's Guide®, this book furnishes fans with undertakings, enchantment things and destructive beasts, all of which have been refreshed to the fifth version rules. Appreciate, and make sure to keep a couple of extra character sheets convenient.Īt the point when the shadows become long in Waterdeep and the chimney in the pub of the Yawning Portal darken to a profound blood red shine, explorers from over the Forgotten Realms, and even from different universes, turn stories and spread bits of gossip about dull prisons and lost fortunes. D&D's most storied cells are currently part of your cutting edge collection of undertakings. The seeds of these accounts currently rest in your grasp. Some are works of art that have facilitated an untold number of globe-trotters, while others are probably the most mainstream undertakings at any point printed. Inside this tome are seven of the most convincing prisons from the 40+ year history of Dungeons and Dragons.